
The freeze is just graphical, though, so I sat there hammering the button for what seemed like way, way more time than it’d take to reach the max score. The game freezes solid once it has more than 800 NPC sprits on screen, and since some of the Lakitus up there throw other Lakitus, Hammerman Mario can’t do anything to stem the tide forever. Well, unfortunately, I ended up hitting the max NPC limit first. I had no idea how much that was, but I figured I’d hit it in a couple minutes. Since my point counter was going up so fast, I figured I’d just play until I hit the max points.

I figured murdering hundreds of spinies, Bowsers and Lakitus would be theraputic - and it was. I had a pretty crappy morning at work today, so when I came home I decided to play Horrifying Lakitu Thunderdome with the God Mode flag turned on in SMBX. The level is called “Horrifying Lakitu Thunderdome”. The level is five screens long and you will survive it if you just run to the end.

And just to spice things up, the Lakitus don’t just throw spiny eggs some throw boss monsters, and some throw other Lakitus. So of course someone made a level that was just fifty of them. One of the “rules” of the TT Mario levels is that you don’t use SMB3-style Lakitu.
SMBX MAGIC PATCHER FULL
His SMBX appearance is absolutely terrifying, on account of his ability to reach infinite speed, flinging lightning-fast spiny eggs at an alarming rate, each of which move as fast as Mario running full tilt, and can change direction on a dime.

Lakitu is the monster who rides around in clouds throwing spiny eggs at Mario, or floats around behind him carrying a camera on a fishing line in Mario 64. Other aspects of the engine come directly from Mario games, but are implemented poorly, such as the SMB3-style Lakitu. Fun, but kind of stupid at the same time, you know? You can’t really do anything good with it it’s just there so the designers can show off what they thinks is awesome. Certain elements of their engine are too cruel or too esoteric to really be of use in a Mario game, like the item that shoots Bullet Bills at monsters for as long as you hold on to it. The editor is pretty easy to use, and you can make great things with it, but it was obviously designed by people who don’t possess a very finely tuned… “Mario sense”. Talking Time is making a bunch of Mario levels using Super Mario Bros.
